
Kyler builds AddressHate’s training data annotation tool and supports the development of its implicit hate classifier. He holds a BS in Computer Science from the University of Southern California, where he specializes in software and mobile application development.
Prior to AddressHate, Kyler was a Software Engineer at 2K, working in Unreal Engine and C++ across several studios including on the Gamemodes team at Visual Concepts for NBA 2K26, as a gameplay and tools engineer on a yet-unannounced project at Gearbox, building internal tools within 2K’s SDS team, and making gameplay tools at Firaxis Games. Before that, he was at Upspring, working on front-end development and automation tools.